Aug 21, 2015 - 05:51 AM
* Work with content creators to improve content and improve tools.
* Identify CPU and GPU hotspots and develop situation-specific optimisations.
DX12 support falls under the latter category. I've been looking forward to the next-gen desktop APIs (DX12, Metal and Vulkan) as I expect that these will bring a substantial benefit to some of the more performance-heavy routes. This may not help you if you have a low-end or laptop GPU which is fill-rate bound, but if you're suffering from the sheer number of objects in the scene then I'm hopeful that we'll see some decent improvements from these APIs. Only time will tell how this works out in the real world, but it sounds promising.