Sep 17, 2015 - 12:40 AM
These days I only spend time using T:ANE, as it completely outclasses the venerable 2006 version of Trainz in almost every respect.
It has been designed from the ground up to run on modern Operating Systems (like Windows 10) and high-end personal computers.
You'll need a machine with a sturdy multi-core CPU and a DirectX 11-compliant GPU with at least 1Gb of VRAM.
The new 64-bit game engine has revolutionised world-building in Surveyor and made running trains in Driver mode almost photo-realistic, with the addition of many new lighting effects, realistic shadows and other user-adjustable Post Processing magic.
Like its predecessor, TS12, you can now set a 5m grid instead of the default 10m one, enabling users to create more compelling landscapes, cliffs and gullies. View distances have expanded from 5,000m to 15,000m (if you have the system specifications and computation-chops to display your landscape creations in all their detailed glory, that is!)
So running a track up a mountainside looks much more convincing and can be accomplished using some additional route-building tools that have been added to the program to make laying track and setting the rail-height, gradient, curves, tunnels,. etc. with greater precision, accuracy and efficiency.
Windows XP was a wonderful OS in its time but it is now 15 years old and really showing it.
TRS 2006 is to T:ANE what XP is to Windows 10.
When you make the (BIG) step over, you'll not only notice a HUGE improvement in performance and functionality, you'll also appreciate the cool new aesthetics. On the right gear, with the right selection of assets, T:ANE looks STUNNING!